Learning Experience Designer & AI Literacy Researcher

I design and develop how kids learn in today's age of AI

Ten-plus years working with kids and in recent years building STEM curricula and robotics kits used in 30+ Canadian schools. Just completed an MEd in Creative Education at the Royal College of Art, where my research asks how to design AI tools that make young people sharper thinkers instead of shortcut-takers.

I aim to create things that put education in the hands of the learner first.

VISION

Make learning tangible.

Story-driven STEAM kits that put tactile tools and creative coding directly in kids’ hands.

MISSION

Design for agency.

Accessible, research-informed experiences where design, technology, and education actually talk to each other.

APPROACH

Build, test, learn.

Use real classrooms, real learners, and iterative design rather than technology for technology’s sake.

10+ YEARS WORKING WITH YOUNG PEOPLE
50+ SCHOOLS AND COMMUNITY CENTERS
5+ YEARS IN STEAM MAKER SPACES
4+ PEER-REVIEWED PUBLICATIONS
Research

Can the 4 P’s keep kids in charge of AI?

My MEd research followed students investigating a 1930s airship crash with AI tools. The result became a prototype that can ask questions, but never answer them, structured around Mitchel Resnick’s 4 P’s of creative learning.

Selected work

Designing things people can actually learn with.

A working archive of curricula, kits, learning experiences, and AI literacy prototypes.

AI literacy

4P’s AI Tool

A prototype designed to keep the learner doing the thinking.

Learning design & STEAM Learning Kits

Learning Roadmap for STEM/STEAM

A collection of my learning design work for STEAM education

My Journey

How I went from youth work, to tech to teaching STEAM

Where my journey started, and how it's going

Let's connect

If you’re working on how kids learn, STEAM education, or AI in education, I’d love to connect.