Video Game Coding Camp: Building an Adventure Game
Empowering Future Game Developers with Unity and C#
ROLE:
Instructor, Game Development Mentor, Unity Trainer
TIMELINE:
10-Week Course (1-2 hour sessions per week)
SKILLS:
Game Development, C# Programming, Problem Solving, 2D Game Design, User Interface (UI) Creation
TOOLS:
Unity3D, Visual Studio Code, Asset Store Resources
(Suggested visual: A screenshot of a completed 2D maze game project with a playable character navigating through the maze.)
The 10-week course was designed for high school students aged 14-18, aiming to provide a practical and engaging introduction to video game coding and development. Through hands-on learning, students gained experience using industry-standard tools and best practices to create their own 2D game.
This camp was offered in collaboration with UBC Extended Learning, providing students a chance to explore game development while building a strong foundation for further studies and potential certification in Unity development.
Many beginner coding camps for high schoolers lacked depth in industry-relevant tools and real-world applications. This course bridged the gap by offering a comprehensive and engaging curriculum that combined coding, creativity, and practical game development experience.
The goal of the camp was for students to develop a complete 2D maze adventure game, with added complexity such as enemy interactions, health systems, and a polished user interface. Students gained hands-on experience in game development and C# coding while fostering skills in creativity and problem-solving.
Primary Goal:
Created an engaging and playable 2D maze adventure game using Unity, while mastering fundamental game development concepts.
Design:
Development:
Session 1: Introduction to Unity & Asset Gathering
Session 2: Basic Game Setup and Data Types
Session 3-4: Player Movement and Collision Detection
Session 5-6: Animation and Gameplay Mechanics
Session 7: UI Design
Session 8: Effects and Particle Systems
Session 9: Audio and Lighting
Session 10: Game Polishing and Presentation
Students engaged in peer play-testing, gathered feedback, and iterated on their projects. Emphasis was placed on refining gameplay mechanics and user experience.