This concept started with the idea that children need physical activity throughout the day. What I have found while managing after-school programs for at-risk youth on the downtown East-Side for the past five years is that physical activity helps to keep many children focused. In today’s society, many kids use games or devices to keep them engaged and occupied, which is great, but it also happens to keep them very sedentary. My concept stemmed from the idea of integrating games into everyday activities, and turning that into a fun and easy way to start moving while still engaging in technological devices. This concept could be used in learning environments to provide children with exercise breaks, which would then be integrated into their daily routine.
I wanted to try out some new and interesting circuits that I bought, so I created this wearable Technology piece. I decided to make it geared towards young children between the ages of 6-10 to get them to be more active within their daily lives through gamifying everyday necessities, such as the shoes you wear, and turning it into a game that gets their blood flowing while still having fun. I had a week to create this piece as I wanted to do it during my time off.